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21. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Moac Tor wrote: Alhira Katserna wrote: Annia Aurel wrote: Will you refund all SP currently allocated in Leadership skills? Those you still want them are free to reallocate them ... Good question. I hope they get refunded as they-Śre us...
- by Kenneth Fritz - at 2016.08.30 02:11:26
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22. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Fair warning, I didn't read every post or even past the third page so many of my observations have probably been touched on already but I am setting out some suggestions on tweeks to try and help the devs. Though I have no way of helping addres...
- by Kenneth Fritz - at 2016.03.21 18:53:45
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23. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: aldhura wrote: I really think the mooring feature doesn't make sense. You are basically stuck in the cap ship. I have read that once you leave the moored ship in become vulnerable and your pod is moored, that will mean...
- by Kenneth Fritz - at 2015.12.16 17:20:44
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24. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
For myself, I would like to see there being more input/interaction requirements for the creation of datacores not less. The current system requires very little input from the player, the trade-off being that the process is fairly slow. So keeping...
- by Kenneth Fritz - at 2015.10.01 21:31:43
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25. What's your oldest ship? - in EVE General Discussion [original thread]
Iteron V I've had since I was able to pilot them. So ... somewhere around 4.5-5yrs now. This thread makes me wish you could get battle scarred skins for ships that have been in service for a while. Say you have a ship, especially an active combat ...
- by Kenneth Fritz - at 2015.05.20 09:04:01
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26. Sticky:GM Response On Bumping - in Crime and Punishment [original thread]
As a miner I do not generally afk mine as a rule. I say generally because I will get up for bio break/grab food and other such necessities. Even then I have my drones out at a minimum and am never away for very long. I have lost a couple of barges...
- by Kenneth Fritz - at 2015.05.20 08:50:20
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27. Ingame avatar "wanted" changes - in Player Features and Ideas Discussion [original thread]
So I get wanting to remove/modify the wanted sign from the character photos and I am in support of this. But what about the mechanics of the bounty system itself. I think it could use minor reworking. There used to be quite a bit of chatter about ...
- by Kenneth Fritz - at 2015.05.20 04:34:01
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28. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Okay, I just recently 'unlocked' the fighters skill and trained it to lvl 3 (I think). My ultimate ship goal has always been the Nyx as I enjoy employing drones. I was only made aware of the changes to the way fighters and fighter/bombers work tod...
- by Kenneth Fritz - at 2015.05.19 12:53:29
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29. I know 13 different ways to pod you using your ship's own tracto... - in EVE Forum Experiments [original thread]
It would have been 17 but some of the angles don't work right when using your ship's tractor beam instead of mine.
- by Kenneth Fritz - at 2015.05.19 10:17:35
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30. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
P.I. structure built with P.I. that destroys the systems sun harvesting it for materials.
- by Kenneth Fritz - at 2015.05.19 09:02:47
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31. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
CCP Nullarbor wrote: Hairpins Blueprint wrote: CCP Ytterbium wrote: Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
Having (super)capitals...
- by Kenneth Fritz - at 2015.05.19 08:49:20
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32. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
CCP Nullarbor wrote: handige harrie wrote: I like those designs a lot. Would it be possible to have multiple designs for structures, so players can choose which one they want and make different systems have a different look to them, instea...
- by Kenneth Fritz - at 2015.05.19 08:29:49
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33. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
What about a modified form of insurance through the use of InterBus. It would work similarly to how clones use to work. Each grade of coverage safeguards progressive amounts of stuff. The distance moved can cap out using either jumps or light year...
- by Kenneth Fritz - at 2015.05.19 08:05:22
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34. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
General Xenophon wrote: Khorvek wrote: I use contracts all the time, actually. I sell bulk orders of fitted ships, get couriers for my resources, etc. I haven't found anything to be a real problem yet aside from some people claiming they're ...
- by Kenneth Fritz - at 2015.05.19 05:29:17
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35. [New structures] Administration Hubs and Advertisement Centers - in Player Features and Ideas Discussion [original thread]
Advertisement Structures : A lot of people see no practical reason/use for the admin structures. However, if there were multiple settings for the structure based on what you wanted to do with it I could envision some very definitive uses. - ...
- by Kenneth Fritz - at 2015.05.19 05:05:40
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36. [New structures] Administration Hubs and Advertisement Centers - in Player Features and Ideas Discussion [original thread]
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- by Kenneth Fritz - at 2015.05.19 04:49:16
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37. [New structures] Administration Hubs and Advertisement Centers - in Player Features and Ideas Discussion [original thread]
There was an issue with parsing this post's BBCode
- by Kenneth Fritz - at 2015.05.18 10:34:09
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38. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
DaReaper wrote: Alexis Nightwish wrote: There's a lot of "let's make structures that do all the mining for us so we can AFK strip mine the system!" ideas. CCP, I really hope you're just laughing at these attempts to change botting from the d...
- by Kenneth Fritz - at 2015.05.16 07:50:29
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39. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Winter Archipelago wrote: I'm still not a fan of the idea of datacores just being spawned in random containers or some such-not. As far as I know (and please correct me if I'm wrong), datacores all have corresponding science skills. Instead of ...
- by Kenneth Fritz - at 2015.05.16 05:31:25
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